This is an unpublished draft preview that might include content that is not yet approved. The published website is at w3.org/WAI/.

[Draft] Module 6: Multimedia and Animations [WIP] in [Draft] Designer Modules, Curricula on Web Accessibility

Introduction

Courses based on this module should:

Learning Outcomes for Module

Students should be able to:

Competencies

Skills required for this module:

Students

Instructors

Topics to Teach

Topics to achieve the learning outcomes:

Topic: Alternatives to Multimedia Content

Audio description of visual information is essential for people who cannot see the visuals. Captions are essential for people who cannot hear the audio. Text transcripts provide an alternative to visual and audio information.

Discuss the need for planning in the design phase to accommodate media alternatives such as audio description of visual information, captions, text transcripts, and sign language. Present mechanisms to turn on and off alternatives to multimedia content depending on user needs. Explain that these mechanisms need to have clear names and need to be always reachable for users. Explain that defining such mechanisms is a designer’s responsibility, whereas providing the alternatives is a responsibility shared with the content author.

Learning Outcomes for Topic

Students should be able to

  • identify accessibility requirements for the different types of multimedia content, such as audio descriptions of visual information, captions, transcripts, and sign languages
  • define the following alternatives to multimedia content:
    • audio descriptions; descriptions to adequately get the visual information needed to understand the content
    • captions; text versions of the speech and non-speech audio information needed to understand the content
    • text transcripts; text that provides an alternative to visual and audio information
    • sign language; the native language of some deaf people
  • design mechanisms for controlling the volume of audio that plays automatically for more than 3 seconds
  • design mechanisms to pause, stop, or hide alternatives to multimedia content that blink, move, or auto-update
  • design the placement and user experience of alternatives for multimedia content, including audio descriptions, captions, transcripts, and sign language
  • design mechanisms to turn on and off audio descriptions, captions, transcripts, and sign language
  • design player controls that:
    • have descriptive names
    • are operable by keyboard
    • are easy to find
    • are always reachable for users

Teaching Ideas for Topic

Optional ideas to teach the learning outcomes:

  • Show examples of audio descriptions of visual information. Explain that audio descriptions are alternatives for people who cannot see the video. Explain that defining the mechanisms to enable and disable audio description of visual information is a designers’ responsibility, whereas providing the audio description is a responsibility shared with the content author.
  • Show examples of captions. Explain that captions are alternatives for people who cannot hear the audio, and that they are useful in other situations. Explain that determining where to place captions is a designers’ responsibility, whereas providing such captions is a responsibility shared with the content author.
  • Show examples of text transcripts. Explain that transcripts are alternatives for people who cannot hear the audio information and for people who cannot see the visual information. Explain that allocating the necessary space for the transcripts is a designers’ responsibility, whereas providing such transcripts is a responsibility shared with the content author.
  • Show examples of sign language. Explain that sign language is essential for people who are deaf and who do not understand written language well. Explain that defining the mechanisms to enable and disable sign language is a designers’ responsibility, whereas providing the sign language interpretation is a responsibility shared with the content author.
  • Show examples of accessible and inaccessible media players. Emphasize that it is generally more reliable to use an existing media player with support for accessibility than to designing one from scratch. Explain how accessible media player controls have appropriate contrast ratios, are operable by keyboard, and are easy to find. Emphasize that users need to be able to reach the controls even when the media is playing.

Ideas to Assess Knowledge for Topic

Optional ideas to assess knowledge:

  • Short Answer Questions — Give students pieces of multimedia content and ask them where they would place their corresponding alternatives. Assess students’ understanding of the requirements for alternatives to multimedia content.

Topic: Movement and Animations

Show moving content, such as carousels and animations. Present mechanisms to avoid distractions, seizures and physical reactions, and unpredictable keyboard focus management caused by moving content. For example, support for pausing, stopping, or hiding moving content, as well as using flashing that is below the accepted ratios where possible.

Learning Outcomes for Topic

Students should be able to:

  • design mechanisms for pausing, stopping, or hiding any content that blinks, moves, or auto-updates, for example animations, carousels, and decorative gimmicks
  • create designs that avoid flashing entirely or only flash below the acceptable thresholds
  • create designs with enough time for users to read parts of moving content, for example different slides in a carousel
  • define visual and non-visual identification of animated content and its different parts, for example identifying a carousel region and its different slides
  • define focus order within animated contents, including how to move to different parts of the carousel and how to get to the carousel controls
  • design mechanisms for stopping or controlling the volume of any audio that plays automatically for more than 3 seconds

Teaching Ideas for Topic

Optional ideas to teach the learning outcomes:

Ideas to Assess Knowledge for Topic

Optional ideas to assess knowledge:

  • Practical — Present students with instances of flashing content and ask them to determine if they are below the general flash and red flash thresholds. Assess how students understand accessibility requirements for flashing content.
  • Practical — Present students with a user interface containing animations and ask them to make them accessible. Assess how students define mechanisms to reduce or disable the animations.

Ideas to Assess Knowledge for Module

Optional ideas to assess knowledge:

Teaching Resources

Suggested resources to support your teaching:

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This is an unpublished draft preview that might include content that is not yet approved. The published website is at w3.org/WAI/.